Re: Made in FCPX, all stock effects.

Made in FCPX, all stock effects. (December 19, 2014 08:50PM) Joe Redifer
Re: Made in FCPX, all stock effects. (December 19, 2014 09:30PM) ronny courtens
Re: Made in FCPX, all stock effects. (December 20, 2014 03:10AM) philsfilm
Very cool!

I'm curious to know how you created the shadow of the speakers on the moving background in several places such as at 1:25 in the timeline. Would you care to share that secret?

Phil
Re: Made in FCPX, all stock effects. (December 20, 2014 04:43AM) Ken Stone Admin
Hi Joe,

Very impressive. Really shows what can be done.

--ken
Re: Made in FCPX, all stock effects. (December 20, 2014 11:03AM) Joe Redifer
Phil,

Basically what I did there was to take the keyed layer of to two idots talking (and they ARE idiots, I'm one of them) and duplicate it twice. Then I took the two bottom layers and colored it so that each one had no detail and basically looked like a shadow. The floor shadow is done with the distort tool. The reason why there are two if one is always on the floor and the other one is always on a wall (when available). So I cropped the floor when when the wall approaces at the game's frame rate(frame by frame). The the other (top half) is manipulated to meet the the bottom as seamlessly as could be. The speakers cover most errors.



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