Re: Animating Photoshop in Z space

Re: Animating Photoshop in Z space (August 20, 2008 02:15AM) mark pigott
This is a great tutorial!

Question though; I have tried to do the same Apple-Move with the camera
(where it scales up the object as the camera pulls back-so that it occupies
the same space in the viewfinder)

But this method will not work with rectangles and shapes; nor 3d particles.

Possibly this is the way Motion is designed?!

Also, in 3ds Max the z axis is the y axis (right hand rule) whilst
Motion uses the left-handed rule. In other words if you, as I , worked in
right-handed 3d space where x=left-right, y=towards, away from camera,
and z=up,down; it is very confusing to transpose the y.z values as Motion
run left-handed cartesian space.

There should be a transpose button that says "sub out y for z"


All things considered I think Motion is a great program!



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